Answer by AquaGeneral
I can see what you mean however I can't quite figure out the problem without looking at the camera script. Could you post it?Edit: Ah, I didn't realize you meant the standard assets smooth camera...
View ArticleAnswer by mightytron
Hi, I had a similar problem. Tried Damping, Lerping aso and it always lagged. Finally it worked after I put all my camera lerping and damping code into the fixedupdate...
View ArticleAnswer by Moki
I changed the 'LateUpdate' function in the SmoothCamera script to 'FixedUpdate', that seems to solve the lag.
View ArticleAnswer by unity3Ddev
Guys the hole purpose of this script is create a lag effect. If you don't want the lag then increase the damping values to match your requirement. var heightDamping = 2.0; var rotationDamping = 3.0;...
View ArticleAnswer by ProgramYourFace
Thanks this FixedTimeStep fixed it for me to. Now I have smooth fallowing arms.:)
View ArticleAnswer by AquaGeneral
I can see what you mean however I can't quite figure out the problem without looking at the camera script. Could you post it?Edit: Ah, I didn't realize you meant the standard assets smooth camera...
View ArticleAnswer by mightytron
Hi, I had a similar problem. Tried Damping, Lerping aso and it always lagged. Finally it worked after I put all my camera lerping and damping code into the fixedupdate...
View ArticleAnswer by Moki
I changed the 'LateUpdate' function in the SmoothCamera script to 'FixedUpdate', that seems to solve the lag.
View ArticleAnswer by unity3Ddev
Guys the hole purpose of this script is create a lag effect. If you don't want the lag then increase the damping values to match your requirement. var heightDamping = 2.0; var rotationDamping = 3.0;...
View ArticleAnswer by ProgramYourFace
Thanks this FixedTimeStep fixed it for me to. Now I have smooth fallowing arms.:)
View ArticleAnswer by Jasmin1347
Thanks you @Moki, and @AquaGeneral , i have similar problem then i change LateUpdate to FixedUpdate and decrease Fixed Timestep now work perfectly
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